Relief Sculpt
Sculpt is the process of working a material such as stone or wood to change its shape with brush tool . Sculpting a relief in Ucancam is very similar to working with a ball of clay in the real world – you can mould it into different shapes, add or take away material and give the relief fine detail.
Command:
Menu 【Relief > Sculpt】
Common Settings:
□ Drag Stroke:
there are 2 stroke mode in ucancam : Dots stroke and Drag strok.
The Stroke determine how each brush tool is applied when the cursor is dragged on the model. By default, most brush tools are applied with the Dots
Dots Stroke: Dots means that several instances of the brush will happen at regular intervals when you sculpt.
Drag Stroke: they’re applied once at the first click, and resized when the cursor is dragged.if hold down [Shift], the diameter of brush is fixed, the intensity of brush wiill be changed with the mouse movement.
Texture(alpha):
It’s a grayscale image, where black pixels mean no deformation and white pixels full deformation.the texture will modualte your brush behavior.
Diameter:
This slider controls the diameter of the brush tool, measured in pixels.
Hold [ Shift ] ,and scroll the mouse to change the brush size interactively.
Intensity:
Controls how much each application of the brush affects the model. For example, higher values cause the Clay brush to add depth to the model more quickly, and cause the Smooth brush to smooth the model more quickly.
The key ” ;” and ” ‘ ” allows you to change the brush strength interactively.
Hold [ Ctrl ] ,and scroll the mouse to change the brush strength interactively.
Brush strength can be affected by enabling the pressure sensitivity, if a supported tablet is being used.
□ Invert:
This option controls whether each application of the brush affects the normal or -nornal direction of relief.
Hold [ Alt ] ,you can change the [invert] interactively.
□ X Mirror:
□ Y Mirror:
This turns mirroring on and off. When Symmetry is turned on, anything sculpted on one side of the mirror plane will then be applied to the other side. .
The center of mirror is positioned at the center of mesh.
□ Dynamic Mesh:
As you sculpt, ucancam is adding more triangles to the mesh so that it can support the finer details that you’re creating.
□ Wire Frame:
Clicking this will toggle display of your model’s wireframe, which appears as an overlay on top of the mesh. This allows you to see the actual triangles and get an idea of how efficient the geometry use is. Seeing the wireframe can also help you identify problem areas that you might need to fix by smoothing or reducing.
